const uint8_t level24 [] PROGMEM = {
// Tiles
0x00, 0xFC, 0x1F, 0x00, 0xFE, 0xFF, 0x70, 0x67, 0xF0, 
0x38, 0x66, 0x00, 0xBC, 0x66, 0x00, 0x3E, 0x6E, 0x03, 
0x7E, 0x6F, 0x03, 0x38, 0x66, 0x03, 0xB1, 0x66, 0x03, 
0x33, 0x66, 0x03, 0x77, 0x67, 0x03, 0x37, 0x66, 0x03, 
0xB1, 0x66, 0x03, 0x30, 0x66, 0x03, 0x38, 0x00, 0x03, 
0x38, 0x20, 0x03, 0xFE, 0xFF, 0x03, 0xFE, 0xFF, 0x1F, 
0x00, 0xC0, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 
0x00, 0x40, 0x80, 0xC7, 0xFF, 0xFF, 0xC7, 0xFF, 0xFF, 
// Objects
0x77,0x12,0x14,0x77,0x0C,0x14,0x77,0x08,0x17,0x77,0x07,0x17,0x77,0x06,0x17,0x95,0xAF,
0x95,0xE6,0x15,0x01,0xB4,0x11,0x94,0x0E,0xB4,0x09,0x93,0xEE,
0x92,0xE6,0x4F,0x0F,0x4F,0x0E,0x8F,0xC6,0x2F,0x01,0xAB,0x16,
0x4B,0x07,0xA7,0x16,0x47,0x07,0xA3,0x16,0xA3,0x0B,0x43,0x07,
0xC0,0x16,
// EoL
0xFF
};